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HP Recommended
Reverb VR Headset
Microsoft Windows 10 (64-bit)

Hi,

 

We have been trying to develop VR visualiser for a user walking in the reality with reverb headset on seeing the virtual context. But currently, we experienced a few times when we were walking in an open space (larger than 10m x 10m) or an unknown space haven't been properly tracked, the movement in VR is the completely opposite. physically moving forward in reality but the game move in the opposite direction. Either forward, backwards, left, right, upside, downside. but not affecting the head rotation.

 

Any solutions for solving this problem, or is it a common issue when using reverb in an open space without too many obstacles. And we currently developing this in Unreal Engine 4.23.3.

 

Many thanks,

Zehao

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