I just got my Reverb G2 and noticed that it does not work well with SteamVR applications. My setup is following:
GPU: MSI GeForce RTX 2080 SUPER GAMING X TRIO
CPU: AMD Ryzen 5 5600x
RAM: 32GB DDR4
MB: Asus Prime X570-Pro
WMR applications work seamlessly on highest quality settings with GPU load ~30-40%.
Even SteamVR home does not work properly on 100% resolution. I have to lower it to ~50% for applications to work properly.
Reason behind it seems to be that SteamVR hits the limits of both GPU and Graphics dedicated VRAM.
I've seen a lot of people complaining about it online mostly with solutions like lower your resolution. I'm still curious why is this happening? This card should be able to handle this resolution without any issue, moreover it does in native WMR applications.
Who's at fault here? Is it Microsoft, Steam, NVIDIA or HP?
SteamVR tries to render at nearly 2x the resolution of your headset, resulting in low frame rates. Go to your Steam VR setting and set the resolution to 50% (which is about 2100 per eye) to get nearer the native resolution of the panels in your.
You may suffer slight image distortion due to th "barrel effect" but you will get a good 40% increase in framerate
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