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03-20-2022 03:34 AM
I use blender app. While rendering animation according to task manager, GPU works 100% but actual shared memory just getting used below avreage. Is there any method to utilize all GPU memory for rendering (I have intel UHD Graphics 620)?
03-20-2022 12:37 PM
The following document shows the max number Intel UHD Graphics 620 can get
https://www.intel.com/content/www/us/en/support/articles/000020962/graphics-drivers.html
If it could not get to the max number, please add more RAM (if available) to your machine.
Regards.
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03-20-2022 02:24 PM
You responded what's calculation not answered my question.
Everthing is alright with system calculated shared or dedicated GPU memory altoghether. Let's get example:
I have 128 mb dedicated memory
I have total UHD graphics 620, 5.9 gb memory
While rendering animation used staff:
I have 12 RAM, used around 6gb, that's fine
Laptop uses just only 1.4 or sometimes 1.6 gb shared GPU memory out of 5.9gb but task manager shows 100% memory utilization which does not seem normal. Of course, laptop freezes, performance goes down and gives lot's of lags.
I ask you is there any way to simply force all shared GPU memory utilize for current process or 5.9 gb is just junk screen number?